Printable Mahjong Winning Hands Chart and Tile Combinations Guide

printable mahjong winning hands

Use a single-page chart that lists standard tile combinations with clear icons and point values so players can verify scoring without interrupting the round. Arrange meld types–Pung, Chow, Kong, and pair–into separate blocks with visual spacing of at least 0.5 inches between sections.

For Chinese Classical or Riichi rules, include the four-sets-and-a-pair structure as the base pattern, then add special forms such as Seven Pairs and Thirteen Orphans. Limit each pattern to one concise line with tile examples like 2-3-4 Bamboo or Red Dragon triplet to prevent layout crowding.

Set font size between 11–13 pt for compact table use, increasing to 14–16 pt if the sheet will be placed in the center of the table. Use vector tile symbols at 300 dpi resolution to avoid pixelation when scaling.

Different rule systems require separate columns. American style card-based play uses fixed yearly combinations, while Riichi scoring includes yaku such as Tanyao or Pinfu that must be listed with minimum fan values. Label each rule set clearly to prevent rule confusion.

Choose A4 or US Letter format with 0.75-inch margins so the reference fits standard binders. For table durability, print on 120–160 gsm matte stock or laminate the sheet to resist tile friction and drink spills.

Keep color use minimal–three or four distinct tones for suits and honors–to maintain readability under indoor lighting. Avoid dark backgrounds that obscure small tile markings.

Store the master file as a layered PDF so tile icons and text remain editable for rule updates or regional scoring adjustments.

Printable Mahjong Winning Hands

Place a compact tile pattern chart at the center of the table with four-set-and-a-pair structure shown first, followed by special combinations like Seven Pairs and Thirteen Orphans. Use clear suit icons for Dots, Bamboo, and Characters, and mark honor tiles separately to prevent scoring errors during fast rounds.

Design the reference sheet in A4 or US Letter format with 0.75-inch margins and 12–14 pt font so it remains readable from 2–3 feet away. Separate rule systems into labeled sections such as Chinese Classical, Riichi, and American card-based play, listing minimum fan or point values next to each tile formation. Export the file at 300 dpi resolution and laminate the page if it will be used during regular table sessions to protect against wear and spills.

How to Read Standard Mahjong Winning Hand Patterns on a Chart

Identify the base structure first: most traditional rule sets require four melds and one pair. On a reference sheet, this is usually shown as 3-3-3-3-2 tiles. Confirm that each group forms either a sequence in the same suit or three identical tiles before checking bonus conditions.

Recognize the three primary meld types listed on most charts:

  • Chow – three consecutive numbers in one suit, such as 4-5-6 Bamboo.
  • Pung – three identical tiles, for example three Red Dragons.
  • Kong – four identical tiles, often marked separately due to scoring differences.

Read special patterns separately from standard formations. These combinations usually break the four-plus-one structure and are grouped in a distinct section.

  1. Seven Pairs – seven distinct pairs totaling 14 tiles.
  2. Thirteen Orphans – one of each terminal and honor tile plus one duplicate.
  3. All Pungs – four triplets and a pair with no sequences.

Check suit distribution next. Some charts mark color or symbol grouping requirements, such as one suit only, mixed suits, or mandatory honor tiles. Symbols are often color-coded; verify that the suit icons match the tile set in play.

Review point or fan values listed beside each formation. Riichi charts may display minimum yaku requirements, while Chinese Classical tables show base points plus doubles. Confirm whether concealed sets, self-draw, or seat wind affect scoring before validating the combination.

Finally, compare the tile count to the 14-tile total shown on the chart. Misreading a four-of-a-kind as a triplet without accounting for the extra tile is a common scoring error, especially during fast-paced rounds.

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